AI Insights · Timothy · July 2021
Top 5 Digital Pacifier Games in Oceania for Q2 2021
Discover the performance trends of the top 5 digital pacifier games in Oceania for Q2 2021, including downloads, revenue, and active user statistics.
Throughout the second quarter of 2021, the top 5 digital pacifier games in Oceania showcased interesting trends in downloads, revenue, and active users. Here's a detailed look at the performance of these games on a unified platform, combining data from both iOS and Android devices.
Hill Climb Racing from Fingersoft experienced steady weekly revenue, peaking at approximately $1.8K by the end of June. Weekly downloads saw a significant upward trend, starting at around 6.6K at the end of March and reaching nearly 8.9K by the end of June. Active users also showed a positive trend, increasing from around 52.3K to 58.5K over the quarter.
Color by Number:Coloring Games by Wildlife Studios had consistent weekly revenue, ranging between $3.1K and $4.4K. The app saw a notable spike in downloads, which jumped from 5.6K at the end of March to 8.9K by the end of June. Weekly active users followed a similar upward trajectory, increasing from approximately 25.2K to 35.1K.
PK XD: Fun, friends & games from Afterverse Games displayed a fluctuating revenue pattern, with notable peaks in early June and the end of June, reaching around $6.2K and $6.5K, respectively. Downloads saw a surge from about 5.5K at the end of March to 7.8K by the end of June. Active users also increased significantly, starting at around 25.4K and climbing to 32.2K.
Bike Race: Free Style Games by Wildlife Studios showed moderate weekly revenue, peaking at about $4.4K at the end of April. Weekly downloads fluctuated, with an initial peak of 5.9K in mid-April and stabilizing around 3.4K by the end of June. Active users remained relatively stable, hovering around 31K to 32K throughout the quarter.
Talking Tom Gold Run by Outfit7 Limited had relatively low weekly revenue, peaking at about $1.2K in mid-June. Downloads showed a gradual increase from 2.8K at the end of March to around 4.5K by the end of June. Active users remained steady, fluctuating slightly but ending the quarter at approximately 49.3K.
For more detailed insights and data, visit Sensor Tower.